Post-pandemic Era-Global Virtual Reality in Retail Market
Summary
As the world continues to deal with COVID-19, economies are ... Read More
Summary
World trade was already slowing in 2019 before COVID 19 outbreak, weighed down by trade tensions and slowing economic growth, such as uncertainty generated from Brexit, the U.S.-China trade war, the Japan-South Korea trade war.
Trade is expected to fall by between 13% and 32% in 2020 as the COVID 19 pandemic disrupts normal economic activity and life around the world, according to the study of WTO.The decline in exports has been mainly due to the ongoing global slowdown, which got aggravated due to the current Covid-19 crisis. The latter resulted in large scale disruptions in supply chains and demand resulting in cancellation of orders.
XYZResearch’s analysis shows that as China started reopening its economy, world exports initially recovered across the board. But estimates of the expected recovery in 2021 are uncertain, with outcomes depending largely on the duration of the outbreak and the effectiveness of the policy responses.
This research report indicated that the global Virtual Reality in Retail market was valued at USD XXX million in 2019, and it is expected to reach a value of USD XXX million by 2026, at a CAGR of XX % over the forecast period 2021-2026. In terms of the export, China occupied more than XX % export market share in 2019, India occupied XX %. XXX is the second largest region around the world, it occupied about XX % export market share in 2019. In terms of the Local Capacity, XXX is the largest region around the world, it occupied about XX % export market share in 2019.
Regional Segmentation (Value; Revenue, USD Million, 2015 - 2026) of Virtual Reality in Retail Market by XYZResearch Include
China
EU
North America
Japan
India
Southeast Asia
South America
Middle East and Africa
Competitive Analysis; Who are the Major Players in Virtual Reality in Retail Market?
Oculus VR
Google
HTC Corporation
WorldViz
Unity Technologies
Marxent Labs
Wevr
Firsthand Technology
Microsoft
Magic Leap
Zappar
Symphony RetailAI
Trax
InVRsion
Jaunt
Whisbi
...
Major Type of Virtual Reality in Retail Covered in XYZResearch report:
Software
Hardware
Service
Application Segments Covered in XYZResearch Market
Food and Beverage
Home Products
Clothing
Consumer Electronics
Other
For any other requirements, please feel free to contact us and we will provide you customized report.
Summary
As the world continues to deal with COVID-19, economies are ... Read More
Summary
World trade was already slowing in 2019 before COVID 19 outb ... Read More
Summary
As the world continues to deal with COVID-19, economies are ... Read More
Summary
This study analysis was given on a worldwide scale, for inst ... Read More