Electric Vehicle Chargers Market In Global
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This report contains market size and forecasts of Serious Games in Global, including the following market information:
Global Serious Games Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global top five companies in 2020 (%)
The global Serious Games market was valued at 3875.7 million in 2020 and is projected to reach US$ 5763.9 million by 2027, at a CAGR of 10.4% during the forecast period.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Serious Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Serious Games Market, By Type, 2016-2021, 2022-2027 ($ millions)
Global Serious Games Market Segment Percentages, By Type, 2020 (%)
Enterprises
Consumers
China Serious Games Market, By Application, 2016-2021, 2022-2027 ($ millions)
China Serious Games Market Segment Percentages, By Application, 2020 (%)
Healthcare
Aerospace & defense
Government
Education
Retail
Media & Entertainment
Others
Global Serious Games Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)
Global Serious Games Market Segment Percentages, By Region and Country, 2020 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Total Serious Games Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)
Total Serious Games Market Competitors Revenues Share in Global, by Players 2020 (%)
Further, the report presents profiles of competitors in the market, including the following:
BreakAway, Ltd.
Designing Digitally, Inc.
DIGINEXT
IBM Corporation
Intuition
Learning Nexus Ltd
Nintendo Co., Ltd.
Promotion Software GmbH
Revelian
Tata Interactive Systems
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