Real-time Strategy (RTS) Gaming Market, Global Outlook and Forecast 2023-2028

Report ID: 1211928 | Published Date: Jan 2025 | No. of Page: 68 | Base Year: 2024 | Rating: 4.4 | Webstory: Check our Web story
1 Introduction to Research & Analysis Reports
    1.1 Real-time Strategy (RTS) Gaming Market Definition
    1.2 Market Segments
        1.2.1 Market by Type
        1.2.2 Market by Application
    1.3 Global Real-time Strategy (RTS) Gaming Market Overview
    1.4 Features & Benefits of This Report
    1.5 Methodology & Sources of Information
        1.5.1 Research Methodology
        1.5.2 Research Process
        1.5.3 Base Year
        1.5.4 Report Assumptions & Caveats
2 Global Real-time Strategy (RTS) Gaming Overall Market Size
    2.1 Global Real-time Strategy (RTS) Gaming Market Size: 2021 VS 2028
    2.2 Global Real-time Strategy (RTS) Gaming Market Size, Prospects & Forecasts: 2017-2028
    2.3 Key Market Trends, Opportunity, Drivers and Restraints
        2.3.1 Market Opportunities & Trends
        2.3.2 Market Drivers
        2.3.3 Market Restraints
3 Company Landscape
    3.1 Top Real-time Strategy (RTS) Gaming Players in Global Market
    3.2 Top Global Real-time Strategy (RTS) Gaming Companies Ranked by Revenue
    3.3 Global Real-time Strategy (RTS) Gaming Revenue by Companies
    3.4 Top 3 and Top 5 Real-time Strategy (RTS) Gaming Companies in Global Market, by Revenue in 2021
    3.5 Global Companies Real-time Strategy (RTS) Gaming Product Type
    3.6 Tier 1, Tier 2 and Tier 3 Real-time Strategy (RTS) Gaming Players in Global Market
        3.6.1 List of Global Tier 1 Real-time Strategy (RTS) Gaming Companies
        3.6.2 List of Global Tier 2 and Tier 3 Real-time Strategy (RTS) Gaming Companies
4 Market Sights by Product
    4.1 Overview
        4.1.1 by Type - Global Real-time Strategy (RTS) Gaming Market Size Markets, 2021 & 2028
        4.1.2 War Class
        4.1.3 Science Fiction
        4.1.4 Fighting
        4.1.5 Business
        4.1.6 Others
    4.2 By Type - Global Real-time Strategy (RTS) Gaming Revenue & Forecasts
        4.2.1 By Type - Global Real-time Strategy (RTS) Gaming Revenue, 2017-2022
        4.2.2 By Type - Global Real-time Strategy (RTS) Gaming Revenue, 2023-2028
        4.2.3 By Type - Global Real-time Strategy (RTS) Gaming Revenue Market Share, 2017-2028
5 Sights by Application
    5.1 Overview
        5.1.1 By Application - Global Real-time Strategy (RTS) Gaming Market Size, 2021 & 2028
        5.1.2 PC
        5.1.3 Console
        5.1.4 Moblie
    5.2 By Application - Global Real-time Strategy (RTS) Gaming Revenue & Forecasts
        5.2.1 By Application - Global Real-time Strategy (RTS) Gaming Revenue, 2017-2022
        5.2.2 By Application - Global Real-time Strategy (RTS) Gaming Revenue, 2023-2028
        5.2.3 By Application - Global Real-time Strategy (RTS) Gaming Revenue Market Share, 2017-2028
6 Sights by Region
    6.1 By Region - Global Real-time Strategy (RTS) Gaming Market Size, 2021 & 2028
    6.2 By Region - Global Real-time Strategy (RTS) Gaming Revenue & Forecasts
        6.2.1 By Region - Global Real-time Strategy (RTS) Gaming Revenue, 2017-2022
        6.2.2 By Region - Global Real-time Strategy (RTS) Gaming Revenue, 2023-2028
        6.2.3 By Region - Global Real-time Strategy (RTS) Gaming Revenue Market Share, 2017-2028
    6.3 North America
        6.3.1 By Country - North America Real-time Strategy (RTS) Gaming Revenue, 2017-2028
        6.3.2 US Real-time Strategy (RTS) Gaming Market Size, 2017-2028
        6.3.3 Canada Real-time Strategy (RTS) Gaming Market Size, 2017-2028
        6.3.4 Mexico Real-time Strategy (RTS) Gaming Market Size, 2017-2028
    6.4 Europe
        6.4.1 By Country - Europe Real-time Strategy (RTS) Gaming Revenue, 2017-2028
        6.4.2 Germany Real-time Strategy (RTS) Gaming Market Size, 2017-2028
        6.4.3 France Real-time Strategy (RTS) Gaming Market Size, 2017-2028
        6.4.4 U.K. Real-time Strategy (RTS) Gaming Market Size, 2017-2028
        6.4.5 Italy Real-time Strategy (RTS) Gaming Market Size, 2017-2028
        6.4.6 Russia Real-time Strategy (RTS) Gaming Market Size, 2017-2028
        6.4.7 Nordic Countries Real-time Strategy (RTS) Gaming Market Size, 2017-2028
        6.4.8 Benelux Real-time Strategy (RTS) Gaming Market Size, 2017-2028
    6.5 Asia
        6.5.1 By Region - Asia Real-time Strategy (RTS) Gaming Revenue, 2017-2028
        6.5.2 China Real-time Strategy (RTS) Gaming Market Size, 2017-2028
        6.5.3 Japan Real-time Strategy (RTS) Gaming Market Size, 2017-2028
        6.5.4 South Korea Real-time Strategy (RTS) Gaming Market Size, 2017-2028
        6.5.5 Southeast Asia Real-time Strategy (RTS) Gaming Market Size, 2017-2028
        6.5.6 India Real-time Strategy (RTS) Gaming Market Size, 2017-2028
    6.6 South America
        6.6.1 By Country - South America Real-time Strategy (RTS) Gaming Revenue, 2017-2028
        6.6.2 Brazil Real-time Strategy (RTS) Gaming Market Size, 2017-2028
        6.6.3 Argentina Real-time Strategy (RTS) Gaming Market Size, 2017-2028
    6.7 Middle East & Africa
        6.7.1 By Country - Middle East & Africa Real-time Strategy (RTS) Gaming Revenue, 2017-2028
        6.7.2 Turkey Real-time Strategy (RTS) Gaming Market Size, 2017-2028
        6.7.3 Israel Real-time Strategy (RTS) Gaming Market Size, 2017-2028
        6.7.4 Saudi Arabia Real-time Strategy (RTS) Gaming Market Size, 2017-2028
        6.7.5 UAE Real-time Strategy (RTS) Gaming Market Size, 2017-2028
7 Players Profiles
    7.1 Nintendo
        7.1.1 Nintendo Corporate Summary
        7.1.2 Nintendo Business Overview
        7.1.3 Nintendo Real-time Strategy (RTS) Gaming Major Product Offerings
        7.1.4 Nintendo Real-time Strategy (RTS) Gaming Revenue in Global Market (2017-2022)
        7.1.5 Nintendo Key News
    7.2 Microsoft
        7.2.1 Microsoft Corporate Summary
        7.2.2 Microsoft Business Overview
        7.2.3 Microsoft Real-time Strategy (RTS) Gaming Major Product Offerings
        7.2.4 Microsoft Real-time Strategy (RTS) Gaming Revenue in Global Market (2017-2022)
        7.2.5 Microsoft Key News
    7.3 Games Workshop
        7.3.1 Games Workshop Corporate Summary
        7.3.2 Games Workshop Business Overview
        7.3.3 Games Workshop Real-time Strategy (RTS) Gaming Major Product Offerings
        7.3.4 Games Workshop Real-time Strategy (RTS) Gaming Revenue in Global Market (2017-2022)
        7.3.5 Games Workshop Key News
    7.4 Activision Blizzard
        7.4.1 Activision Blizzard Corporate Summary
        7.4.2 Activision Blizzard Business Overview
        7.4.3 Activision Blizzard Real-time Strategy (RTS) Gaming Major Product Offerings
        7.4.4 Activision Blizzard Real-time Strategy (RTS) Gaming Revenue in Global Market (2017-2022)
        7.4.5 Activision Blizzard Key News
    7.5 Tencent
        7.5.1 Tencent Corporate Summary
        7.5.2 Tencent Business Overview
        7.5.3 Tencent Real-time Strategy (RTS) Gaming Major Product Offerings
        7.5.4 Tencent Real-time Strategy (RTS) Gaming Revenue in Global Market (2017-2022)
        7.5.5 Tencent Key News
    7.6 Sony
        7.6.1 Sony Corporate Summary
        7.6.2 Sony Business Overview
        7.6.3 Sony Real-time Strategy (RTS) Gaming Major Product Offerings
        7.6.4 Sony Real-time Strategy (RTS) Gaming Revenue in Global Market (2017-2022)
        7.6.5 Sony Key News
    7.7 EA
        7.7.1 EA Corporate Summary
        7.7.2 EA Business Overview
        7.7.3 EA Real-time Strategy (RTS) Gaming Major Product Offerings
        7.7.4 EA Real-time Strategy (RTS) Gaming Revenue in Global Market (2017-2022)
        7.7.5 EA Key News
    7.8 Google
        7.8.1 Google Corporate Summary
        7.8.2 Google Business Overview
        7.8.3 Google Real-time Strategy (RTS) Gaming Major Product Offerings
        7.8.4 Google Real-time Strategy (RTS) Gaming Revenue in Global Market (2017-2022)
        7.8.5 Google Key News
    7.9 Netmarble
        7.9.1 Netmarble Corporate Summary
        7.9.2 Netmarble Business Overview
        7.9.3 Netmarble Real-time Strategy (RTS) Gaming Major Product Offerings
        7.9.4 Netmarble Real-time Strategy (RTS) Gaming Revenue in Global Market (2017-2022)
        7.9.5 Netmarble Key News
8 Conclusion
9 Appendix
    9.1 Note
    9.2 Examples of Clients
    9.3 Disclaimer
List of Tables
    Table 1. Real-time Strategy (RTS) Gaming Market Opportunities & Trends in Global Market
    Table 2. Real-time Strategy (RTS) Gaming Market Drivers in Global Market
    Table 3. Real-time Strategy (RTS) Gaming Market Restraints in Global Market
    Table 4. Key Players of Real-time Strategy (RTS) Gaming in Global Market
    Table 5. Top Real-time Strategy (RTS) Gaming Players in Global Market, Ranking by Revenue (2021)
    Table 6. Global Real-time Strategy (RTS) Gaming Revenue by Companies, (US$, Mn), 2017-2022
    Table 7. Global Real-time Strategy (RTS) Gaming Revenue Share by Companies, 2017-2022
    Table 8. Global Companies Real-time Strategy (RTS) Gaming Product Type
    Table 9. List of Global Tier 1 Real-time Strategy (RTS) Gaming Companies, Revenue (US$, Mn) in 2021 and Market Share
    Table 10. List of Global Tier 2 and Tier 3 Real-time Strategy (RTS) Gaming Companies, Revenue (US$, Mn) in 2021 and Market Share
    Table 11. By Type – Global Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2021 & 2028
    Table 12. By Type - Real-time Strategy (RTS) Gaming Revenue in Global (US$, Mn), 2017-2022
    Table 13. By Type - Real-time Strategy (RTS) Gaming Revenue in Global (US$, Mn), 2023-2028
    Table 14. By Application – Global Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2021 & 2028
    Table 15. By Application - Real-time Strategy (RTS) Gaming Revenue in Global (US$, Mn), 2017-2022
    Table 16. By Application - Real-time Strategy (RTS) Gaming Revenue in Global (US$, Mn), 2023-2028
    Table 17. By Region – Global Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2021 & 2028
    Table 18. By Region - Global Real-time Strategy (RTS) Gaming Revenue (US$, Mn), 2017-2022
    Table 19. By Region - Global Real-time Strategy (RTS) Gaming Revenue (US$, Mn), 2023-2028
    Table 20. By Country - North America Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2022
    Table 21. By Country - North America Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2023-2028
    Table 22. By Country - Europe Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2022
    Table 23. By Country - Europe Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2023-2028
    Table 24. By Region - Asia Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2022
    Table 25. By Region - Asia Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2023-2028
    Table 26. By Country - South America Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2022
    Table 27. By Country - South America Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2023-2028
    Table 28. By Country - Middle East & Africa Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2022
    Table 29. By Country - Middle East & Africa Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2023-2028
    Table 30. Nintendo Corporate Summary
    Table 31. Nintendo Real-time Strategy (RTS) Gaming Product Offerings
    Table 32. Nintendo Real-time Strategy (RTS) Gaming Revenue (US$, Mn), (2017-2022)
    Table 33. Microsoft Corporate Summary
    Table 34. Microsoft Real-time Strategy (RTS) Gaming Product Offerings
    Table 35. Microsoft Real-time Strategy (RTS) Gaming Revenue (US$, Mn), (2017-2022)
    Table 36. Games Workshop Corporate Summary
    Table 37. Games Workshop Real-time Strategy (RTS) Gaming Product Offerings
    Table 38. Games Workshop Real-time Strategy (RTS) Gaming Revenue (US$, Mn), (2017-2022)
    Table 39. Activision Blizzard Corporate Summary
    Table 40. Activision Blizzard Real-time Strategy (RTS) Gaming Product Offerings
    Table 41. Activision Blizzard Real-time Strategy (RTS) Gaming Revenue (US$, Mn), (2017-2022)
    Table 42. Tencent Corporate Summary
    Table 43. Tencent Real-time Strategy (RTS) Gaming Product Offerings
    Table 44. Tencent Real-time Strategy (RTS) Gaming Revenue (US$, Mn), (2017-2022)
    Table 45. Sony Corporate Summary
    Table 46. Sony Real-time Strategy (RTS) Gaming Product Offerings
    Table 47. Sony Real-time Strategy (RTS) Gaming Revenue (US$, Mn), (2017-2022)
    Table 48. EA Corporate Summary
    Table 49. EA Real-time Strategy (RTS) Gaming Product Offerings
    Table 50. EA Real-time Strategy (RTS) Gaming Revenue (US$, Mn), (2017-2022)
    Table 51. Google Corporate Summary
    Table 52. Google Real-time Strategy (RTS) Gaming Product Offerings
    Table 53. Google Real-time Strategy (RTS) Gaming Revenue (US$, Mn), (2017-2022)
    Table 54. Netmarble Corporate Summary
    Table 55. Netmarble Real-time Strategy (RTS) Gaming Product Offerings
    Table 56. Netmarble Real-time Strategy (RTS) Gaming Revenue (US$, Mn), (2017-2022)
List of Figures
    Figure 1. Real-time Strategy (RTS) Gaming Segment by Type in 2021
    Figure 2. Real-time Strategy (RTS) Gaming Segment by Application in 2021
    Figure 3. Global Real-time Strategy (RTS) Gaming Market Overview: 2021
    Figure 4. Key Caveats
    Figure 5. Global Real-time Strategy (RTS) Gaming Market Size: 2021 VS 2028 (US$, Mn)
    Figure 6. Global Real-time Strategy (RTS) Gaming Revenue, 2017-2028 (US$, Mn)
    Figure 7. The Top 3 and 5 Players Market Share by Real-time Strategy (RTS) Gaming Revenue in 2021
    Figure 8. By Type - Global Real-time Strategy (RTS) Gaming Revenue Market Share, 2017-2028
    Figure 9. By Application - Global Real-time Strategy (RTS) Gaming Revenue Market Share, 2017-2028
    Figure 10. By Region - Global Real-time Strategy (RTS) Gaming Revenue Market Share, 2017-2028
    Figure 11. By Country - North America Real-time Strategy (RTS) Gaming Revenue Market Share, 2017-2028
    Figure 12. US Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2028
    Figure 13. Canada Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2028
    Figure 14. Mexico Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2028
    Figure 15. By Country - Europe Real-time Strategy (RTS) Gaming Revenue Market Share, 2017-2028
    Figure 16. Germany Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2028
    Figure 17. France Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2028
    Figure 18. U.K. Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2028
    Figure 19. Italy Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2028
    Figure 20. Russia Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2028
    Figure 21. Nordic Countries Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2028
    Figure 22. Benelux Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2028
    Figure 23. By Region - Asia Real-time Strategy (RTS) Gaming Revenue Market Share, 2017-2028
    Figure 24. China Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2028
    Figure 25. Japan Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2028
    Figure 26. South Korea Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2028
    Figure 27. Southeast Asia Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2028
    Figure 28. India Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2028
    Figure 29. By Country - South America Real-time Strategy (RTS) Gaming Revenue Market Share, 2017-2028
    Figure 30. Brazil Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2028
    Figure 31. Argentina Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2028
    Figure 32. By Country - Middle East & Africa Real-time Strategy (RTS) Gaming Revenue Market Share, 2017-2028
    Figure 33. Turkey Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2028
    Figure 34. Israel Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2028
    Figure 35. Saudi Arabia Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2028
    Figure 36. UAE Real-time Strategy (RTS) Gaming Revenue, (US$, Mn), 2017-2028
    Figure 37. Nintendo Real-time Strategy (RTS) Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 38. Microsoft Real-time Strategy (RTS) Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 39. Games Workshop Real-time Strategy (RTS) Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 40. Activision Blizzard Real-time Strategy (RTS) Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 41. Tencent Real-time Strategy (RTS) Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 42. Sony Real-time Strategy (RTS) Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 43. EA Real-time Strategy (RTS) Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 44. Google Real-time Strategy (RTS) Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 45. Netmarble Real-time Strategy (RTS) Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)

Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
68
Frequently Asked Questions
Real-time Strategy Gaming Market report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Real-time Strategy Gaming Market report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Real-time Strategy Gaming Market report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

Related Reports