Global and United States Educational Games Market Report & Forecast 2024-2031

Report ID: 1858765 | Published Date: Jan 2025 | No. of Page: 102 | Base Year: 2024 | Rating: 4 | Webstory: Check our Web story
1 Study Coverage
    1.1 Educational Games Revenue in Educational Games Business (2017-2022) & (US$ Million) Introduction
    1.2 Global Educational Games Outlook 2017 VS 2022 VS 2028
        1.2.1 Global Educational Games Market Size for the Year 2017-2028
        1.2.2 Global Educational Games Market Size for the Year 2017-2028
    1.3 Educational Games Market Size, United States VS Global, 2017 VS 2022 VS 2028
        1.3.1 The Market Share of United States Educational Games in Global, 2017 VS 2022 VS 2028
        1.3.2 The Growth Rate of Educational Games Market Size, United States VS Global, 2017 VS 2022 VS 2028
    1.4 Educational Games Market Dynamics
        1.4.1 Educational Games Industry Trends
        1.4.2 Educational Games Market Drivers
        1.4.3 Educational Games Market Challenges
        1.4.4 Educational Games Market Restraints
    1.5 Study Objectives
    1.6 Years Considered
2 Educational Games by Type
    2.1 Educational Games Market Segment by Type
        2.1.1 K-12 Educational Game
        2.1.2 University Education Game
        2.1.3 Adult Education Game
        2.1.4 Elderly Education Game
    2.2 Global Educational Games Market Size by Type (2017, 2022 & 2028)
    2.3 Global Educational Games Market Size by Type (2017-2028)
    2.4 United States Educational Games Market Size by Type (2017, 2022 & 2028)
    2.5 United States Educational Games Market Size by Type (2017-2028)
3 Educational Games by Application
    3.1 Educational Games Market Segment by Application
        3.1.1 Quality-oriented Education
        3.1.2 Examination-oriented Education
    3.2 Global Educational Games Market Size by Application (2017, 2022 & 2028)
    3.3 Global Educational Games Market Size by Application (2017-2028)
    3.4 United States Educational Games Market Size by Application (2017, 2022 & 2028)
    3.5 United States Educational Games Market Size by Application (2017-2028)
4 Global Educational Games Competitor Landscape by Company
    4.1 Global Educational Games Market Size by Company
        4.1.1 Top Global Educational Games Companies Ranked by Revenue (2021)
        4.1.2 Global Educational Games Revenue by Player (2017-2022)
    4.2 Global Educational Games Concentration Ratio (CR)
        4.2.1 Educational Games Market Concentration Ratio (CR) (2017-2022)
        4.2.2 Global Top 5 and Top 10 Largest Companies of Educational Games in 2021
        4.2.3 Global Educational Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    4.3 Global Educational Games Headquarters, Revenue in Educational Games Business (2017-2022) & (US$ Million) Type
        4.3.1 Global Educational Games Headquarters and Area Served
        4.3.2 Global Educational Games Companies Revenue in Educational Games Business (2017-2022) & (US$ Million) Type
        4.3.3 Date of International Companies Enter into Educational Games Market
    4.4 Companies Mergers & Acquisitions, Expansion Plans
    4.5 United States Educational Games Market Size by Company
        4.5.1 Top Educational Games Players in United States, Ranked by Revenue (2021)
        4.5.2 United States Educational Games Revenue by Players (2020, 2021 & 2022)
5 Global Educational Games Market Size by Region
    5.1 Global Educational Games Market Size by Region: 2017 VS 2022 VS 2028
    5.2 Global Educational Games Market Size by Region (2017-2028)
        5.2.1 Global Educational Games Market Size by Region: 2017-2022
        5.2.2 Global Educational Games Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
    6.1 North America
        6.1.1 North America Educational Games Market Size YoY Growth 2017-2028
        6.1.2 North America Educational Games Market Facts & Figures by Country (2017, 2022 & 2028)
        6.1.3 U.S.
        6.1.4 Canada
    6.2 Asia-Pacific
        6.2.1 Asia-Pacific Educational Games Market Size YoY Growth 2017-2028
        6.2.2 Asia-Pacific Educational Games Market Facts & Figures by Region (2017, 2022 & 2028)
        6.2.3 China
        6.2.4 Japan
        6.2.5 South Korea
        6.2.6 India
        6.2.7 Australia
        6.2.8 Taiwan
        6.2.9 Indonesia
        6.2.10 Thailand
        6.2.11 Malaysia
        6.2.12 Philippines
    6.3 Europe
        6.3.1 Europe Educational Games Market Size YoY Growth 2017-2028
        6.3.2 Europe Educational Games Market Facts & Figures by Country (2017, 2022 & 2028)
        6.3.3 Germany
        6.3.4 France
        6.3.5 U.K.
        6.3.6 Italy
        6.3.7 Russia
    6.4 Latin America
        6.4.1 Latin America Educational Games Market Size YoY Growth 2017-2028
        6.4.2 Latin America Educational Games Market Facts & Figures by Country (2017, 2022 & 2028)
        6.4.3 Mexico
        6.4.4 Brazil
        6.4.5 Argentina
    6.5 Middle East and Africa
        6.5.1 Middle East and Africa Educational Games Market Size YoY Growth 2017-2028
        6.5.2 Middle East and Africa Educational Games Market Facts & Figures by Country (2017, 2022 & 2028)
        6.5.3 Turkey
        6.5.4 Saudi Arabia
        6.5.5 U.A.E
7 Company Profiles
    7.1 LeapFrog Enterprises
        7.1.1 LeapFrog Enterprises Company Details
        7.1.2 LeapFrog Enterprises Business Overview
        7.1.3 LeapFrog Enterprises Educational Games Introduction
        7.1.4 LeapFrog Enterprises Revenue in Educational Games Business (2017-2022)
        7.1.5 LeapFrog Enterprises Recent Development
    7.2 Scholastic
        7.2.1 Scholastic Company Details
        7.2.2 Scholastic Business Overview
        7.2.3 Scholastic Educational Games Introduction
        7.2.4 Scholastic Revenue in Educational Games Business (2017-2022)
        7.2.5 Scholastic Recent Development
    7.3 The Learning Company
        7.3.1 The Learning Company Company Details
        7.3.2 The Learning Company Business Overview
        7.3.3 The Learning Company Educational Games Introduction
        7.3.4 The Learning Company Revenue in Educational Games Business (2017-2022)
        7.3.5 The Learning Company Recent Development
    7.4 Neusoft
        7.4.1 Neusoft Company Details
        7.4.2 Neusoft Business Overview
        7.4.3 Neusoft Educational Games Introduction
        7.4.4 Neusoft Revenue in Educational Games Business (2017-2022)
        7.4.5 Neusoft Recent Development
    7.5 Wisedu
        7.5.1 Wisedu Company Details
        7.5.2 Wisedu Business Overview
        7.5.3 Wisedu Educational Games Introduction
        7.5.4 Wisedu Revenue in Educational Games Business (2017-2022)
        7.5.5 Wisedu Recent Development
    7.6 Jucheng
        7.6.1 Jucheng Company Details
        7.6.2 Jucheng Business Overview
        7.6.3 Jucheng Educational Games Introduction
        7.6.4 Jucheng Revenue in Educational Games Business (2017-2022)
        7.6.5 Jucheng Recent Development
    7.7 Kingsun
        7.7.1 Kingsun Company Details
        7.7.2 Kingsun Business Overview
        7.7.3 Kingsun Educational Games Introduction
        7.7.4 Kingsun Revenue in Educational Games Business (2017-2022)
        7.7.5 Kingsun Recent Development
    7.8 Hongen
        7.8.1 Hongen Company Details
        7.8.2 Hongen Business Overview
        7.8.3 Hongen Educational Games Introduction
        7.8.4 Hongen Revenue in Educational Games Business (2017-2022)
        7.8.5 Hongen Recent Development
    7.9 Guangdong Dongtian Digital Technology
        7.9.1 Guangdong Dongtian Digital Technology Company Details
        7.9.2 Guangdong Dongtian Digital Technology Business Overview
        7.9.3 Guangdong Dongtian Digital Technology Educational Games Introduction
        7.9.4 Guangdong Dongtian Digital Technology Revenue in Educational Games Business (2017-2022)
        7.9.5 Guangdong Dongtian Digital Technology Recent Development
    7.10 Zhengfang Software
        7.10.1 Zhengfang Software Company Details
        7.10.2 Zhengfang Software Business Overview
        7.10.3 Zhengfang Software Educational Games Introduction
        7.10.4 Zhengfang Software Revenue in Educational Games Business (2017-2022)
        7.10.5 Zhengfang Software Recent Development
    7.11 Kingosoft
        7.11.1 Kingosoft Company Details
        7.11.2 Kingosoft Business Overview
        7.11.3 Kingosoft Educational Games Introduction
        7.11.4 Kingosoft Revenue in Educational Games Business (2017-2022)
        7.11.5 Kingosoft Recent Development
    7.12 Beijing China Education Star Technology
        7.12.1 Beijing China Education Star Technology Company Details
        7.12.2 Beijing China Education Star Technology Business Overview
        7.12.3 Beijing China Education Star Technology Educational Games Introduction
        7.12.4 Beijing China Education Star Technology Revenue in Educational Games Business (2017-2022)
        7.12.5 Beijing China Education Star Technology Recent Development
    7.13 IntelHouse Technology
        7.13.1 IntelHouse Technology Company Details
        7.13.2 IntelHouse Technology Business Overview
        7.13.3 IntelHouse Technology Educational Games Introduction
        7.13.4 IntelHouse Technology Revenue in Educational Games Business (2017-2022)
        7.13.5 IntelHouse Technology Recent Development
8 Research Findings and Conclusion
9 Appendix
    9.1 Research Methodology
        9.1.1 Methodology/Research Approach
        9.1.2 Data Source
    9.2 Author Details
    9.3 Disclaimer
List of Tables
    Table 1. Educational Games Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028)
    Table 2. Educational Games Market Trends
    Table 3. Educational Games Market Drivers
    Table 4. Educational Games Market Challenges
    Table 5. Educational Games Market Restraints
    Table 6. Global Educational Games Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
    Table 7. United States Educational Games Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
    Table 8. Global Educational Games Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
    Table 9. United States Educational Games Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
    Table 10. Top Educational Games Companies in Global Market, Ranking by Revenue (2021)
    Table 11. Global Educational Games Revenue by Player, (US$ Million), 2017-2022
    Table 12. Global Educational Games Revenue Share by Player, 2017-2022
    Table 13. Global Educational Games Companies Market Concentration Ratio (CR5 and HHI)
    Table 14. Global Educational Games by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Educational Games as of 2021)
    Table 15. Top Players of Educational Games in Global Market, Headquarters and Area Served
    Table 16. Companies Revenue in Educational Games Business (2017-2022) & (US$ Million) Type
    Table 17. Date of International Companies Enter into Educational Games Market
    Table 18. Companies Mergers & Acquisitions, Expansion Plans
    Table 19. Top Educational Games Players in United States Market, Ranking by Revenue (2021)
    Table 20. United States Educational Games Revenue by Players, (US$ Million), 2020, 2021 & 2022
    Table 21. United States Educational Games Revenue Share by Players, 2020, 2021 & 2022
    Table 22. Global Educational Games Market Size by Region (US$ Million): 2017 VS 2022 VS 2028
    Table 23. Global Educational Games Market Size by Region (2017-2022) & (US$ Million)
    Table 24. Global Educational Games Market Size Forecast by Region (2023-2028) & (US$ Million)
    Table 25. North America Educational Games Sales in Value by Country (2017-2028) & (US$ Million)
    Table 26. Asia Pacific Educational Games Sales in Value by Region (2017-2028) & (US$ Million)
    Table 27. Europe Educational Games Sales in Value by Country (2017-2028) & (US$ Million)
    Table 28. Latin Americaa Educational Games Sales in Value by Country (2017-2028) & (US$ Million)
    Table 29. Middle East and Africa Educational Games Sales in Value by Country (2017-2028) & (US$ Million)
    Table 30. LeapFrog Enterprises Company Details
    Table 31. LeapFrog Enterprises Business Overview
    Table 32. LeapFrog Enterprises Educational Games Product
    Table 33. LeapFrog Enterprises Revenue in Educational Games Business (2017-2022) & (US$ Million)
    Table 34. LeapFrog Enterprises Recent Development
    Table 35. Scholastic Company Details
    Table 36. Scholastic Business Overview
    Table 37. Scholastic Educational Games Product
    Table 38. Scholastic Revenue in Educational Games Business (2017-2022) & (US$ Million)
    Table 39. Scholastic Recent Development
    Table 40. The Learning Company Company Details
    Table 41. The Learning Company Business Overview
    Table 42. The Learning Company Educational Games Product
    Table 43. The Learning Company Revenue in Educational Games Business (2017-2022) & (US$ Million)
    Table 44. The Learning Company Recent Development
    Table 45. Neusoft Company Details
    Table 46. Neusoft Business Overview
    Table 47. Neusoft Educational Games Product
    Table 48. Neusoft Revenue in Educational Games Business (2017-2022) & (US$ Million)
    Table 49. Neusoft Recent Development
    Table 50. Wisedu Company Details
    Table 51. Wisedu Business Overview
    Table 52. Wisedu Educational Games Product
    Table 53. Wisedu Revenue in Educational Games Business (2017-2022) & (US$ Million)
    Table 54. Wisedu Recent Development
    Table 55. Jucheng Company Details
    Table 56. Jucheng Business Overview
    Table 57. Jucheng Educational Games Product
    Table 58. Jucheng Revenue in Educational Games Business (2017-2022) & (US$ Million)
    Table 59. Jucheng Recent Development
    Table 60. Kingsun Company Details
    Table 61. Kingsun Business Overview
    Table 62. Kingsun Educational Games Product
    Table 63. Kingsun Revenue in Educational Games Business (2017-2022) & (US$ Million)
    Table 64. Kingsun Recent Development
    Table 65. Hongen Company Details
    Table 66. Hongen Business Overview
    Table 67. Hongen Educational Games Product
    Table 68. Hongen Revenue in Educational Games Business (2017-2022) & (US$ Million)
    Table 69. Hongen Recent Development
    Table 70. Guangdong Dongtian Digital Technology Company Details
    Table 71. Guangdong Dongtian Digital Technology Business Overview
    Table 72. Guangdong Dongtian Digital Technology Educational Games Product
    Table 73. Guangdong Dongtian Digital Technology Revenue in Educational Games Business (2017-2022) & (US$ Million)
    Table 74. Guangdong Dongtian Digital Technology Recent Development
    Table 75. Zhengfang Software Company Details
    Table 76. Zhengfang Software Business Overview
    Table 77. Zhengfang Software Educational Games Product
    Table 78. Zhengfang Software Revenue in Educational Games Business (2017-2022) & (US$ Million)
    Table 79. Zhengfang Software Recent Development
    Table 80. Kingosoft Company Details
    Table 81. Kingosoft Business Overview
    Table 82. Kingosoft Educational Games Product
    Table 83. Kingosoft Revenue in Educational Games Business (2017-2022) & (US$ Million)
    Table 84. Kingosoft Recent Development
    Table 85. Beijing China Education Star Technology Company Details
    Table 86. Beijing China Education Star Technology Business Overview
    Table 87. Beijing China Education Star Technology Educational Games Product
    Table 88. Beijing China Education Star Technology Revenue in Educational Games Business (2017-2022) & (US$ Million)
    Table 89. Beijing China Education Star Technology Recent Development
    Table 90. IntelHouse Technology Company Details
    Table 91. IntelHouse Technology Business Overview
    Table 92. IntelHouse Technology Educational Games Product
    Table 93. IntelHouse Technology Revenue in Educational Games Business (2017-2022) & (US$ Million)
    Table 94. IntelHouse Technology Recent Development
    Table 95. Research Programs/Design for This Report
    Table 96. Key Data Information from Secondary Sources
    Table 97. Key Data Information from Primary Sources
List of Figures
    Figure 1. Educational Games Product Picture
    Figure 2. Global Educational Games Market Size, (US$ Million), 2017 VS 2022 VS 2028
    Figure 3. Global Educational Games Market Size 2017-2028 (US$ Million)
    Figure 4. United States Educational Games Market Size, (US$ Million), 2017 VS 2022 VS 2028
    Figure 5. United States Educational Games Market Size 2017-2028 (US$ Million)
    Figure 6. United States Educational Games Market Share in Global 2017-2028
    Figure 7. Educational Games Report Years Considered
    Figure 8. Product Picture of K-12 Educational Game
    Figure 9. Product Picture of University Education Game
    Figure 10. Product Picture of Adult Education Game
    Figure 11. Product Picture of Elderly Education Game
    Figure 12. Global Educational Games Market Share by Type in 2022 & 2028
    Figure 13. Global Educational Games Market Size by Type (2017-2028) & (US$ Million)
    Figure 14. Global Educational Games Market Share by Type (2017-2028)
    Figure 15. United States Educational Games Market Share by Type in 2022 & 2028
    Figure 16. United States Educational Games Market Size by Type (2017-2028) & (US$ Million)
    Figure 17. United States Educational Games Market Share by Type (2017-2028)
    Figure 18. Product Picture of Quality-oriented Education
    Figure 19. Product Picture of Examination-oriented Education
    Figure 20. Global Educational Games Market Share by Application in 2022 & 2028
    Figure 21. Global Educational Games Market Size by Application (2017-2028) & (US$ Million)
    Figure 22. Global Educational Games Market Share by Application (2017-2028)
    Figure 23. United States Educational Games Market Share by Application in 2022 & 2028
    Figure 24. United States Educational Games Market Size by Application (2017-2028) & (US$ Million)
    Figure 25. United States Educational Games Market Share by Application (2017-2028)
    Figure 26. North America Educational Games Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 27. U.S. Educational Games Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 28. Canada Educational Games Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 29. Europe Educational Games Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 30. Germany Educational Games Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 31. France Educational Games Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 32. U.K. Educational Games Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 33. Italy Educational Games Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 34. Russia Educational Games Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 35. Asia-Pacific Educational Games Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 36. China Educational Games Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 37. Japan Educational Games Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 38. South Korea Educational Games Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 39. India Educational Games Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 40. Australia Educational Games Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 41. Taiwan Educational Games Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 42. Indonesia Educational Games Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 43. Thailand Educational Games Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 44. Malaysia Educational Games Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 45. Philippines Educational Games Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 46. Latin America Educational Games Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 47. Mexico Educational Games Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 48. Brazil Educational Games Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 49. Argentina Educational Games Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 50. Middle East & Africa Educational Games Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 51. Turkey Educational Games Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 52. Saudi Arabia Educational Games Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 53. U.A.E Educational Games Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 54. LeapFrog Enterprises Revenue Growth Rate in Educational Games Business (2017-2022)
    Figure 55. Scholastic Revenue Growth Rate in Educational Games Business (2017-2022)
    Figure 56. The Learning Company Revenue Growth Rate in Educational Games Business (2017-2022)
    Figure 57. Neusoft Revenue Growth Rate in Educational Games Business (2017-2022)
    Figure 58. Wisedu Revenue Growth Rate in Educational Games Business (2017-2022)
    Figure 59. Jucheng Revenue Growth Rate in Educational Games Business (2017-2022)
    Figure 60. Kingsun Revenue Growth Rate in Educational Games Business (2017-2022)
    Figure 61. Hongen Revenue Growth Rate in Educational Games Business (2017-2022)
    Figure 62. Guangdong Dongtian Digital Technology Revenue Growth Rate in Educational Games Business (2017-2022)
    Figure 63. Zhengfang Software Revenue Growth Rate in Educational Games Business (2017-2022)
    Figure 64. Kingosoft Revenue Growth Rate in Educational Games Business (2017-2022)
    Figure 65. Beijing China Education Star Technology Revenue Growth Rate in Educational Games Business (2017-2022)
    Figure 66. IntelHouse Technology Revenue Growth Rate in Educational Games Business (2017-2022)
    Figure 67. Bottom-up and Top-down Approaches for This Report
    Figure 68. Data Triangulation
    Figure 69. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
LeapFrog Enterprises
Scholastic
The Learning Company
Neusoft
Wisedu
Jucheng
Kingsun
Hongen
Guangdong Dongtian Digital Technology
Zhengfang Software
Kingosoft
Beijing China Education Star Technology
IntelHouse Technology
Frequently Asked Questions
Educational Games report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Educational Games report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Educational Games report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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