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1 Introduction to Research & Analysis Reports 1.1 Serious Games Market Definition 1.2 Market Segments 1.2.1 Market by Type 1.2.2 Market by Application 1.3 Global Serious Games Market Overview 1.4 Features & Benefits of This Report 1.5 Methodology & Sources of Information 1.5.1 Research Methodology 1.5.2 Research Process 1.5.3 Base Year 1.5.4 Report Assumptions & Caveats 2 Global Serious Games Overall Market Size 2.1 Global Serious Games Market Size: 2021 VS 2027 2.2 Global Serious Games Market Size, Prospects & Forecasts: 2016-2027 2.3 Key Market Trends, Opportunity, Drivers and Restraints 2.3.1 Market Opportunities & Trends 2.3.2 Market Drivers 2.3.3 Market Restraints 3 Company Landscape 3.1 Top Serious Games Players in Global Market 3.2 Top Global Serious Games Companies Ranked by Revenue 3.3 Global Serious Games Revenue by Companies 3.4 Top 3 and Top 5 Serious Games Companies in Global Market, by Revenue in 2020 3.5 Global Companies Serious Games Product Type 3.6 Tier 1, Tier 2 and Tier 3 Serious Games Players in Global Market 3.6.1 List of Global Tier 1 Serious Games Companies 3.6.2 List of Global Tier 2 and Tier 3 Serious Games Companies 4 Market Sights by Product 4.1 Overview 4.1.1 By Type - Global Serious Games Market Size Markets, 2021 & 2027 4.1.2 Enterprises 4.1.3 Consumers 4.2 By Type - Global Serious Games Revenue & Forecasts 4.2.1 By Type - Global Serious Games Revenue, 2016-2021 4.2.2 By Type - Global Serious Games Revenue, 2022-2027 4.2.3 By Type - Global Serious Games Revenue Market Share, 2016-2027 5 Sights by Application 5.1 Overview 5.1.1 By Application - Global Serious Games Market Size, 2021 & 2027 5.1.2 Healthcare 5.1.3 Aerospace & defense 5.1.4 Government 5.1.5 Education 5.1.6 Retail 5.1.7 Media & Entertainment 5.1.8 Others 5.2 By Application - Global Serious Games Revenue & Forecasts 5.2.1 By Application - Global Serious Games Revenue, 2016-2021 5.2.2 By Application - Global Serious Games Revenue, 2022-2027 5.2.3 By Application - Global Serious Games Revenue Market Share, 2016-2027 6 Sights by Region 6.1 By Region - Global Serious Games Market Size, 2021 & 2027 6.2 By Region - Global Serious Games Revenue & Forecasts 6.2.1 By Region - Global Serious Games Revenue, 2016-2021 6.2.2 By Region - Global Serious Games Revenue, 2022-2027 6.2.3 By Region - Global Serious Games Revenue Market Share, 2016-2027 6.3 North America 6.3.1 By Country - North America Serious Games Revenue, 2016-2027 6.3.2 US Serious Games Market Size, 2016-2027 6.3.3 Canada Serious Games Market Size, 2016-2027 6.3.4 Mexico Serious Games Market Size, 2016-2027 6.4 Europe 6.4.1 By Country - Europe Serious Games Revenue, 2016-2027 6.4.2 Germany Serious Games Market Size, 2016-2027 6.4.3 France Serious Games Market Size, 2016-2027 6.4.4 U.K. Serious Games Market Size, 2016-2027 6.4.5 Italy Serious Games Market Size, 2016-2027 6.4.6 Russia Serious Games Market Size, 2016-2027 6.4.7 Nordic Countries Serious Games Market Size, 2016-2027 6.4.8 Benelux Serious Games Market Size, 2016-2027 6.5 Asia 6.5.1 By Region - Asia Serious Games Revenue, 2016-2027 6.5.2 China Serious Games Market Size, 2016-2027 6.5.3 Japan Serious Games Market Size, 2016-2027 6.5.4 South Korea Serious Games Market Size, 2016-2027 6.5.5 Southeast Asia Serious Games Market Size, 2016-2027 6.5.6 India Serious Games Market Size, 2016-2027 6.6 South America 6.6.1 By Country - South America Serious Games Revenue, 2016-2027 6.6.2 Brazil Serious Games Market Size, 2016-2027 6.6.3 Argentina Serious Games Market Size, 2016-2027 6.7 Middle East & Africa 6.7.1 By Country - Middle East & Africa Serious Games Revenue, 2016-2027 6.7.2 Turkey Serious Games Market Size, 2016-2027 6.7.3 Israel Serious Games Market Size, 2016-2027 6.7.4 Saudi Arabia Serious Games Market Size, 2016-2027 6.7.5 UAE Serious Games Market Size, 2016-2027 7 Players Profiles 7.1 BreakAway, Ltd. 7.1.1 BreakAway, Ltd. Corporate Summary 7.1.2 BreakAway, Ltd. Business Overview 7.1.3 BreakAway, Ltd. Serious Games Major Product Offerings 7.1.4 BreakAway, Ltd. Serious Games Revenue in Global (2016-2021) 7.1.5 BreakAway, Ltd. Key News 7.2 Designing Digitally, Inc. 7.2.1 Designing Digitally, Inc. Corporate Summary 7.2.2 Designing Digitally, Inc. Business Overview 7.2.3 Designing Digitally, Inc. Serious Games Major Product Offerings 7.2.4 Designing Digitally, Inc. Serious Games Revenue in Global (2016-2021) 7.2.5 Designing Digitally, Inc. Key News 7.3 DIGINEXT 7.3.1 DIGINEXT Corporate Summary 7.3.2 DIGINEXT Business Overview 7.3.3 DIGINEXT Serious Games Major Product Offerings 7.3.4 DIGINEXT Serious Games Revenue in Global (2016-2021) 7.3.5 DIGINEXT Key News 7.4 IBM Corporation 7.4.1 IBM Corporation Corporate Summary 7.4.2 IBM Corporation Business Overview 7.4.3 IBM Corporation Serious Games Major Product Offerings 7.4.4 IBM Corporation Serious Games Revenue in Global (2016-2021) 7.4.5 IBM Corporation Key News 7.5 Intuition 7.5.1 Intuition Corporate Summary 7.5.2 Intuition Business Overview 7.5.3 Intuition Serious Games Major Product Offerings 7.5.4 Intuition Serious Games Revenue in Global (2016-2021) 7.5.5 Intuition Key News 7.6 Learning Nexus Ltd 7.6.1 Learning Nexus Ltd Corporate Summary 7.6.2 Learning Nexus Ltd Business Overview 7.6.3 Learning Nexus Ltd Serious Games Major Product Offerings 7.6.4 Learning Nexus Ltd Serious Games Revenue in Global (2016-2021) 7.6.5 Learning Nexus Ltd Key News 7.7 Nintendo Co., Ltd. 7.7.1 Nintendo Co., Ltd. Corporate Summary 7.7.2 Nintendo Co., Ltd. Business Overview 7.7.3 Nintendo Co., Ltd. Serious Games Major Product Offerings 7.4.4 Nintendo Co., Ltd. Serious Games Revenue in Global (2016-2021) 7.7.5 Nintendo Co., Ltd. Key News 7.8 Promotion Software GmbH 7.8.1 Promotion Software GmbH Corporate Summary 7.8.2 Promotion Software GmbH Business Overview 7.8.3 Promotion Software GmbH Serious Games Major Product Offerings 7.8.4 Promotion Software GmbH Serious Games Revenue in Global (2016-2021) 7.8.5 Promotion Software GmbH Key News 7.9 Revelian 7.9.1 Revelian Corporate Summary 7.9.2 Revelian Business Overview 7.9.3 Revelian Serious Games Major Product Offerings 7.9.4 Revelian Serious Games Revenue in Global (2016-2021) 7.9.5 Revelian Key News 7.10 Tata Interactive Systems 7.10.1 Tata Interactive Systems Corporate Summary 7.10.2 Tata Interactive Systems Business Overview 7.10.3 Tata Interactive Systems Serious Games Major Product Offerings 7.10.4 Tata Interactive Systems Serious Games Revenue in Global (2016-2021) 7.10.5 Tata Interactive Systems Key News 8 Conclusion 9 Appendix 9.1 Note 9.2 Examples of Clients 9.3 Disclaimer
List of Tables Table 1. Serious Games Market Opportunities & Trends in Global Market Table 2. Serious Games Market Drivers in Global Market Table 3. Serious Games Market Restraints in Global Market Table 4. Key Players of Serious Games in Global Market Table 5. Top Serious Games Players in Global Market, Ranking by Revenue (2019) Table 6. Global Serious Games Revenue by Companies, (US$, Mn), 2016-2021 Table 7. Global Serious Games Revenue Share by Companies, 2016-2021 Table 8. Global Companies Serious Games Product Type Table 9. List of Global Tier 1 Serious Games Companies, Revenue (US$, Mn) in 2020 and Market Share Table 10. List of Global Tier 2 and Tier 3 Serious Games Companies, Revenue (US$, Mn) in 2020 and Market Share Table 11. By Type – Global Serious Games Revenue, (US$, Mn), 2021 VS 2027 Table 12. By Type - Serious Games Revenue in Global (US$, Mn), 2016-2021 Table 13. By Type - Serious Games Revenue in Global (US$, Mn), 2022-2027 Table 14. By Application – Global Serious Games Revenue, (US$, Mn), 2021 VS 2027 Table 15. By Application - Serious Games Revenue in Global (US$, Mn), 2016-2021 Table 16. By Application - Serious Games Revenue in Global (US$, Mn), 2022-2027 Table 17. By Region – Global Serious Games Revenue, (US$, Mn), 2021 VS 2027 Table 18. By Region - Global Serious Games Revenue (US$, Mn), 2016-2021 Table 19. By Region - Global Serious Games Revenue (US$, Mn), 2022-2027 Table 20. By Country - North America Serious Games Revenue, (US$, Mn), 2016-2021 Table 21. By Country - North America Serious Games Revenue, (US$, Mn), 2022-2027 Table 22. By Country - Europe Serious Games Revenue, (US$, Mn), 2016-2021 Table 23. By Country - Europe Serious Games Revenue, (US$, Mn), 2022-2027 Table 24. By Region - Asia Serious Games Revenue, (US$, Mn), 2016-2021 Table 25. By Region - Asia Serious Games Revenue, (US$, Mn), 2022-2027 Table 26. By Country - South America Serious Games Revenue, (US$, Mn), 2016-2021 Table 27. By Country - South America Serious Games Revenue, (US$, Mn), 2022-2027 Table 28. By Country - Middle East & Africa Serious Games Revenue, (US$, Mn), 2016-2021 Table 29. By Country - Middle East & Africa Serious Games Revenue, (US$, Mn), 2022-2027 Table 30. BreakAway, Ltd. Corporate Summary Table 31. BreakAway, Ltd. Serious Games Product Offerings Table 32. BreakAway, Ltd. Serious Games Revenue (US$, Mn), (2016-2021) Table 33. Designing Digitally, Inc. Corporate Summary Table 34. Designing Digitally, Inc. Serious Games Product Offerings Table 35. Designing Digitally, Inc. Serious Games Revenue (US$, Mn), (2016-2021) Table 36. DIGINEXT Corporate Summary Table 37. DIGINEXT Serious Games Product Offerings Table 38. DIGINEXT Serious Games Revenue (US$, Mn), (2016-2021) Table 39. IBM Corporation Corporate Summary Table 40. IBM Corporation Serious Games Product Offerings Table 41. IBM Corporation Serious Games Revenue (US$, Mn), (2016-2021) Table 42. Intuition Corporate Summary Table 43. Intuition Serious Games Product Offerings Table 44. Intuition Serious Games Revenue (US$, Mn), (2016-2021) Table 45. Learning Nexus Ltd Corporate Summary Table 46. Learning Nexus Ltd Serious Games Product Offerings Table 47. Learning Nexus Ltd Serious Games Revenue (US$, Mn), (2016-2021) Table 48. Nintendo Co., Ltd. Corporate Summary Table 49. Nintendo Co., Ltd. Serious Games Product Offerings Table 50. Nintendo Co., Ltd. Serious Games Revenue (US$, Mn), (2016-2021) Table 51. Promotion Software GmbH Corporate Summary Table 52. Promotion Software GmbH Serious Games Product Offerings Table 53. Promotion Software GmbH Serious Games Revenue (US$, Mn), (2016-2021) Table 54. Revelian Corporate Summary Table 55. Revelian Serious Games Product Offerings Table 56. Revelian Serious Games Revenue (US$, Mn), (2016-2021) Table 57. Tata Interactive Systems Corporate Summary Table 58. Tata Interactive Systems Serious Games Product Offerings Table 59. Tata Interactive Systems Serious Games Revenue (US$, Mn), (2016-2021) List of Figures Figure 1. Serious Games Segment by Type Figure 2. Serious Games Segment by Application Figure 3. Global Serious Games Market Overview: 2020 Figure 4. Key Caveats Figure 5. Global Serious Games Market Size: 2021 VS 2027 (US$, Mn) Figure 6. Global Serious Games Revenue, 2016-2027 (US$, Mn) Figure 7. The Top 3 and 5 Players Market Share by Serious Games Revenue in 2020 Figure 8. By Type - Global Serious Games Revenue Market Share, 2016-2027 Figure 9. By Application - Global Serious Games Revenue Market Share, 2016-2027 Figure 10. By Region - Global Serious Games Revenue Market Share, 2016-2027 Figure 11. By Country - North America Serious Games Revenue Market Share, 2016-2027 Figure 12. US Serious Games Revenue, (US$, Mn), 2016-2027 Figure 13. Canada Serious Games Revenue, (US$, Mn), 2016-2027 Figure 14. Mexico Serious Games Revenue, (US$, Mn), 2016-2027 Figure 15. By Country - Europe Serious Games Revenue Market Share, 2016-2027 Figure 16. Germany Serious Games Revenue, (US$, Mn), 2016-2027 Figure 17. France Serious Games Revenue, (US$, Mn), 2016-2027 Figure 18. U.K. Serious Games Revenue, (US$, Mn), 2016-2027 Figure 19. Italy Serious Games Revenue, (US$, Mn), 2016-2027 Figure 20. Russia Serious Games Revenue, (US$, Mn), 2016-2027 Figure 21. Nordic Countries Serious Games Revenue, (US$, Mn), 2016-2027 Figure 22. Benelux Serious Games Revenue, (US$, Mn), 2016-2027 Figure 23. By Region - Asia Serious Games Revenue Market Share, 2016-2027 Figure 24. China Serious Games Revenue, (US$, Mn), 2016-2027 Figure 25. Japan Serious Games Revenue, (US$, Mn), 2016-2027 Figure 26. South Korea Serious Games Revenue, (US$, Mn), 2016-2027 Figure 27. Southeast Asia Serious Games Revenue, (US$, Mn), 2016-2027 Figure 28. India Serious Games Revenue, (US$, Mn), 2016-2027 Figure 29. By Country - South America Serious Games Revenue Market Share, 2016-2027 Figure 30. Brazil Serious Games Revenue, (US$, Mn), 2016-2027 Figure 31. Argentina Serious Games Revenue, (US$, Mn), 2016-2027 Figure 32. By Country - Middle East & Africa Serious Games Revenue Market Share, 2016-2027 Figure 33. Turkey Serious Games Revenue, (US$, Mn), 2016-2027 Figure 34. Israel Serious Games Revenue, (US$, Mn), 2016-2027 Figure 35. Saudi Arabia Serious Games Revenue, (US$, Mn), 2016-2027 Figure 36. UAE Serious Games Revenue, (US$, Mn), 2016-2027 Figure 37. BreakAway, Ltd. Serious Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 38. Designing Digitally, Inc. Serious Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 39. DIGINEXT Serious Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 40. IBM Corporation Serious Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 41. Intuition Serious Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 42. Learning Nexus Ltd Serious Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 43. Nintendo Co., Ltd. Serious Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 44. Promotion Software GmbH Serious Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 45. Revelian Serious Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
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